AI Insights · Timothy · October 2022
Top 5 Basketball Games in South America Q3 2022: Performance Insights
Discover the performance of the top 5 basketball games in South America during Q3 2022, including key metrics such as weekly downloads, revenue, and active users.
In Q3 2022, the top 5 basketball games on a unified platform in South America showcased diverse trends in downloads, revenue, and active users. Here’s a closer look at how each game performed:
NBA 2K Mobile Basketball Game experienced fluctuations in key metrics. Weekly downloads peaked at approximately 53K at the beginning of the quarter but gradually declined to around 20K by the end. Revenue showed a steady trend with minor variations, peaking at $3.1K in early August. The game maintained a consistent user base, with weekly active users ranging from 82K at the start to about 51K towards the end of the quarter.
NBA LIVE Mobile Basketball from Electronic Arts saw significant activity. Weekly downloads started strong at 88K and settled at around 54K by the end of September. Revenue peaked early at $3.2K but witnessed a drop to $1.2K by the quarter's end. Active users showed a gradual decline from 646K to 435K, indicating a steady user engagement despite revenue dips.
Basketball Stars™: Multiplayer by Miniclip.com demonstrated a stable performance. Weekly downloads hovered around 50K, with a notable peak of 58K in late August. Revenue fluctuated, reaching up to $2.3K at the end of August. Active users remained relatively steady, averaging around 200K throughout the quarter.
Mini Basketball, another offering from Miniclip.com, showed varied trends. Weekly downloads saw a significant peak of 51K in mid-July and a consistent range around 42K by the end of the quarter. Revenue had a notable peak of $2.5K in late August. Active users displayed a rising trend, starting at 64K and peaking at 88K in late July, before stabilizing around 80K.
SLAM DUNK from TV Animation had more modest numbers. Weekly downloads remained consistent around 500, with a slight peak in mid-September. Revenue was relatively stable, peaking at $1.3K in late August. Active users showed a slight decline from 1.2K to 848 by the end of the quarter.
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